Ehrgeiz

Ehrgeiz

Developer(s) DreamFactory
Publisher(s) Arcade
Namco
PlayStation
PlayStation Network
Designer(s) Seiichi Ishii (director)
Artist(s) Tetsuya Nomura
Composer(s) Takayuki Nakamura
Platform(s) Arcade, PlayStation, PlayStation Network
Release date(s) Arcade
PlayStation
  • JP December 17, 1998
  • NA May 4, 1999
  • PAL February 8, 2000
  • JP September 28, 2000
[1] (re-release)
PlayStation Network
Genre(s) Fighting
Mode(s) Up to 2 players simultaneously
Cabinet Upright
Display Raster, 640 x 480 pixels (Horizontal), 65536 colors, 19 inch monitor

Ehrgeiz (エアガイツ Eagaitsu?, German: [ˈeɐɡaits] "Ambition"), fully titled Ehrgeiz: God Bless The Ring, is a 3D fighting game developed by DreamFactory and published by Namco in 1998 for the arcade platform. It was first ported to the PlayStation and published by Square Co. in 1998, then to Japan's PlayStation Network by Square Enix in 2008.

Perhaps the most noteworthy feature of the game is the inclusion of characters from Final Fantasy VII: Cloud Strife, Tifa Lockhart, and Ehrgeiz's sub-final boss Django (resembling Red XIII) are playable in the arcade and the PlayStation versions; in addition, Sephiroth, Yuffie Kisaragi, Vincent Valentine and Zack Fair were also added to the PlayStation version's roster.

Contents

Gameplay

Battle system

Ehrgeiz differs from most 3D fighting games by drawing heavily from the concepts of wrestling games and Dream Factory's own Tobal series, which allows for full 360-degree movement and does not require fighters to be facing one another at all times. This restricts the camera to a more or less fixed position, zooming in and out with the action, but not tracking around the arena as would be common in most other 2D and 3D fighting games. The fast-paced fighting allows for characters to move freely in a 3-dimensional stage which is filled with many interactive objects and changes in elevation, allowing characters to leap on top of crates or use them as weapons, for example.

Quest Mode

The PlayStation version includes a "Quest Mode", similar to Tobal No. 1 and Tobal 2, titled Brand New Quest: The Forsaken Dungeon. Players fight through an extensive dungeon crawl, much like the Blizzard title Diablo, and can equip different weapons and items. There are also several smaller mini games, such as a race mode, where players run laps around a course, engaging in combat to slow down their opponent, and a board game similar to Reversi.

Quest Mode is a "Hack and Slash" Action RPG styled mode of gameplay in Ehrgeiz. It begins in a dungeon in a parallel universe, and later moves to a nearby inn. The player can explore the town and enter the dungeon, which contains randomly generated maps. Somewhere on each floor of the dungeon will be a stairway to the next level downward in the dungeon. Since the main characters are archaeologists, the goal revolves around going as deep in the dungeon as possible in the hopes of finding great artifacts. Two characters are available for this mode: Clair Andrews and Koji Masuda. The player can switch between the two by visiting the inn. If one character dies in the dungeon, the other can 'resurrect' him by finding the corpse.

The character development system revolves mainly around a 5-point chart representing which statistics will be increased in the character upon raising his/her level. Consuming Protein, Vitamins, Minerals, Carbohydrates, or Lipids will in turn increase Attack, Magic Attack, Dexterity, Speed, or Defense, respectively. The diagram points and stretches towards each of these points. As one point is focused on, the diagram will contract on the other points of the diagram. Thus, increasing how much one stat will raise will lower how much the other stats will raise.

A major facet of the Quest Mode is hunger management. Each monster can drop a food item which will fill the hunger bar slightly, and supply the player with one of the previously mentioned nutrients. Eating while the hunger bar is full will increase the maximum size of their stomach (though the actual size of the bar on the screen remains the same, the number of units represented is greater). This effect also applies when drinking health potions while the HP meter is full.

There are several recipe books hidden throughout the Quest portion of the game's dungeon. Wine trading is available after getting the second recipe book and talking to a man in a restaurant in the town. The player can buy and trade wine here much like a stock market, where the value of the wine will go up and down periodically. Players can then trade back the wine (sell your stock) either to earn or lose profit.

Characters

Original characters

Final Fantasy VII characters

In the arcade version, Cloud, Tifa, and Django are revealed after 30, 60, and 90 days (respectively) after the initial install and boot of the game.

Development

Ehrgeiz was developed by DreamFactory, who previously developed the Tobal series of fighting games for Square. The game was directed and designed by Virtua Fighter and Tekken designer Seiichi Ishii. The game's characters, both its original ones and those from Final Fantasy VII, were designed by Tetsuya Nomura.

Ehrgeiz was released in arcades in 1998 as a joint venture between Square and Namco.[3] After the game's US release on the PlayStation, Square Electronic Arts sponsored the "Ehrgeiz Championship Tour," a series of contests in which players competed against one another playing the game. The contests were held at Electronics Boutique and Babbages stores across America, beginning on July 10, 1999 in New York.[4]

In 2000, Ehrgeiz was re-released as part of the Square Millennium Collection in Japan. It included a collectable digital clock and character diorama.[1]

Music

EHRGEIZ Original Soundtrack contains 61 musical tracks from the game. It was composed by Takayuki Nakamura, who previously composed the DreamFactory and Square collaboration Tobal 2. It was released on November 21, 1998, by DigiCube.[5]

Reception

Ehrgeiz has sold 340,937 copies in Japan as of December 2004.[6] It was scored a 32 out of 40 points by the Japanese gaming publication Famitsu.[7] In November 2000, the game was ranked number 73 on the magazine's top 100 PlayStation games of all time.[8]

Ehrgeiz currently has an aggregate score of 75% on GameRankings based on 21 media outlets.[9]

Similar Titles

References

  1. ^ a b IGN staff (September 11, 2000). "New Square Millennium Collection Goods". IGN.com. http://psx.ign.com/articles/084/084793p1.html. Retrieved 2008-11-15. 
  2. ^ Frank Caron (2008-07-09). "Curses: Japan gets more Square-Enix PSX loving". Ars Technica. http://arstechnica.com/gaming/news/2008/07/curses-japan-gets-more-square-enix-psx-loving.ars. Retrieved 2008-07-09. 
  3. ^ Ciolek, Todd (February 17, 2007). "'Might Have Been' - Ehrgeiz". GameSetWatch.com. http://www.gamesetwatch.com/2007/02/might_have_been_ehrgeiz_1.php. Retrieved 2008-10-07. 
  4. ^ PSX.IGN.com (June 3, 1999). "Massive Ehrgeiz Tournament". PSX-Critique.8m.com. http://psx-critique.8m.com/news.htm. Retrieved 2008-06-16. 
  5. ^ "Ehrgeiz Original Soundtrack". Chudah's Corner. Archived from the original on 2005-04-15. http://web.archive.org/web/20050415003320/http://www.chudahs-corner.com/soundtracks/sscx10025.html. Retrieved 2005-07-20. 
  6. ^ "Sony PlayStation Japanese Ranking". Japan-GameCharts.com. http://www.japan-gamecharts.com/ps1.php. Retrieved 2008-12-15. 
  7. ^ Chinn, Marty (June 23, 2000). "Famitsu Top 120 PlayStation games". Gaming-Age.com. http://gaming-age.com/news/2000/6/23-151. Retrieved 2008-11-15. 
  8. ^ IGN staff (November 20, 2000). "Famitsu Weekly PlayStation Top 100". IGN.com. http://psx.ign.com/articles/088/088060p1.html. Retrieved 2008-11-15. 
  9. ^ "Ehrgeiz Reviews". GameRankings.com. http://www.gamerankings.com/ps/197216-ehrgeiz/index.html. Retrieved 2008-11-15. 

External links